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It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
[17] Laura Dale from Polygon rated the game a 8/10 saying, "As someone who sunk countless hours into Euro Truck Simulator 2, a fresh coat of paint, an unfamiliar set of sights and the challenge of driving on the wrong opposite side of the road left me confident that I'll be sinking just as many hours into American Truck Simulator."
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
With Driver, Reflections has produced the definitive re-creation of the classic urban car-chase movie and has quite possibly introduced a new genre of driving game". [33] IGN's Craig Harris praised the Game Boy Color port's top down view and the controls and concluded: "I'm actually quite surprised at how well Driver turned out for the Game Boy ...
Most missions are driving-based with some on foot missions. The player is able to drive around the 3D city, tune, repair and put nitrous oxide in their car, shoot whilst driving, shoot on foot and try driving games and bonus content. The missions consist of escaping the police and gangsters, shooting up streets, racing, delivering packages, etc.
The fourth game in the series, Driver: Parallel Lines, was released 14 March 2006 for PlayStation 2 and Xbox in the U.S., and 26 June 2007 for Windows and Wii in the U.S. Reflections intended Parallel Lines to "return the series to its roots" by focusing more on driving. The game differs greatly in other aspects from its predecessors, though ...
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In August, the game's release date was postponed to the first quarter of 2002. [6] On September 11, 2001, Infogrames announced that the game would be titled Test Drive Underground, with a planned release in March 2002 for the PlayStation 2. [7] However, the title soon reverted to its original name, and the planned release was missed again.