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  2. Freeze (software engineering) - Wikipedia

    en.wikipedia.org/wiki/Freeze_(software_engineering)

    A (complete) code freeze, in which no changes whatsoever are permitted to a portion or the entirety of the program's source code. Particularly in large software systems, any change to the source code may have unintended consequences, potentially introducing new bugs; thus, a code freeze helps ensure that a portion of the program that is known ...

  3. Category:Software project management - Wikipedia

    en.wikipedia.org/wiki/Category:Software_project...

    Distributed agile software development; Downstream (software development) ... Fork (software development) Freeze (software engineering) ... Code of Conduct;

  4. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    Agile software development is an umbrella term for approaches to developing software that reflect the values and principles agreed upon by The Agile Alliance, a group of 17 software practitioners, in 2001. [1] As documented in their Manifesto for Agile Software Development the practitioners value: [2] Individuals and interactions over processes ...

  5. Extreme programming - Wikipedia

    en.wikipedia.org/wiki/Extreme_programming

    Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.

  6. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  7. The Mythical Man-Month - Wikipedia

    en.wikipedia.org/wiki/The_Mythical_Man-Month

    Brooks discusses several causes of scheduling failures. The most enduring is his discussion of Brooks's law: Adding manpower to a late software project makes it later. Man-month is a hypothetical unit of work representing the work done by one person in one month; Brooks's law says that the possibility of measuring useful work in man-months is a myth, and is hence the centerpiece of the book.

  8. You aren't gonna need it - Wikipedia

    en.wikipedia.org/wiki/You_aren't_gonna_need_it

    You aren't gonna need it" [1] [2] (YAGNI) [3] is a principle which arose from extreme programming (XP) that states a programmer should not add functionality until deemed necessary. [4] Other forms of the phrase include "You aren't going to need it" (YAGTNI) [ 5 ] [ 6 ] and "You ain't gonna need it".

  9. Dynamic systems development method - Wikipedia

    en.wikipedia.org/wiki/Dynamic_systems...

    Dynamic systems development method (DSDM) is an agile project delivery framework, initially used as a software development method. [ 1 ] [ 2 ] First released in 1994, DSDM originally sought to provide some discipline to the rapid application development (RAD) method. [ 3 ]

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