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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [15] [16] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [17] [18]

  3. Template : Latest stable software release/Second Life Viewer

    en.wikipedia.org/.../Second_Life_Viewer

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  4. Downgrade attack - Wikipedia

    en.wikipedia.org/wiki/Downgrade_attack

    A downgrade attack, also called a bidding-down attack, [1] or version rollback attack, is a form of cryptographic attack on a computer system or communications protocol that makes it abandon a high-quality mode of operation (e.g. an encrypted connection) in favor of an older, lower-quality mode of operation (e.g. cleartext) that is typically provided for backward compatibility with older ...

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  6. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Darrell Monti of Nintendo Life called it one of the worst games he got for the NES. [32] In 2004, Game Informer reviewed the game in their Retro Reviews section and gave it a 0.5 out of 10, ending the review by saying "Flawed on every fundamental level, Dr. Jekyll and Mr. Hyde is possibly the most unplayable garbage available on the NES."

  7. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.

  8. DirectDraw Surface - Wikipedia

    en.wikipedia.org/wiki/DirectDraw_Surface

    The DirectDraw Surface container file format is a Microsoft format for storing data compressed with the previously proprietary S3 Texture Compression (S3TC) algorithm, [2] which can be decompressed in hardware by GPUs. This makes the format useful for storing graphical textures and cubic environment maps as a data file, both compressed and ...

  9. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    The Source 2006 branch was the term used for Valve's games using technology that culminated with the release of Half-Life 2: Episode One. HDR rendering and color correction were first implemented in 2005 using Day of Defeat: Source, which required the engine's shaders to be rewritten. [7]