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Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE. "Say" for EG, used to mean "for example". More obscure clue words of this variety include: "Model" for T, referring to the Model T.
Crosswordese is the group of words frequently found in US crossword puzzles but seldom found in everyday conversation. The words are usually short, three to five letters, with letter combinations which crossword constructors find useful in the creation of crossword puzzles, such as words that start or end with vowels (or both), abbreviations consisting entirely of consonants, unusual ...
The solver is given a grid and a list of words. To solve the puzzle correctly, the solver must find a solution that fits all of the available words into the grid. [1] [2] [8] [9] Generally, these words are listed by number of letters, and further alphabetically. [2] [8] Many times, one word is filled in for the solver to help them begin the ...
A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...
Both Eastern and Western cultural traditions ascribe special significance to words uttered at or near death, [4] but the form and content of reported last words may depend on cultural context. There is a tradition in Hindu and Buddhist cultures of an expectation of a meaningful farewell statement; Zen monks by long custom are expected to ...
A 15x15 lattice-style grid is common for cryptic crosswords. A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, [1] as well as Ireland, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa.
This is an experimental game that runs two different word association games within the same line. Each game begins with two unrelated words. The third word must be associated with the first while the fourth must associate with the second. Therefore the game could run: Electronic music, British monarchy, Trip-hop, Prince William, where Trip-hop associate
While slang is usually inappropriate for formal settings, this assortment includes well-known expressions from that time, with some still in use today, e.g., blind date, cutie-pie, freebie, and take the ball and run. [2] These items were gathered from published sources documenting 1920s slang, including books, PDFs, and websites.