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He is the general manager for the Berkeley studio of Paradox Interactive. [2] He has been contributing to the development of games since 1990, and is best known for his work on the Electronic Arts titles, The Sims 2 and The Sims 3. Previously, he worked at Sony Online where he worked on EverQuest and before that Virgin Interactive's SubSpace.
This is a list of games created by Maxis.Maxis is an American video game developer that was founded in 1987 and became a division of Electronic Arts (EA) in 1997. Maxis' second software title was the seminal SimCity, a city simulation and planning game.
Development of the game began following the success of The Sims 2 for personal computers. The handheld versions of The Sims 2 were the final games in the Sims series to be developed by Amaze Entertainment following The Sims Bustin' Out and The Urbz: Sims in the City. The game, written by Darby McDevitt, was noted for its dark plot and absurdist ...
The Sims 2 Store was an online store where players of The Sims 2 for PC could purchase and download content for their game online for additional fees. It offered objects, clothing, skins, and hairstyles that are both exclusive to the store and also come from earlier expansion and stuff packs.
The Sims, a life simulation video game series The Sims, the first installment, released in 2000; The Sims 2, the second installment, released in 2004; The Sims 3, the third installment, released in 2009; The Sims 4, the fourth installment, released in 2014; SIMS Co., Ltd., a Japanese video game publisher and developer; Sims (bidding system), a ...
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MySims Racing is a go-kart-car racing game developed by Artificial Mind & Movement (now Behaviour Interactive) and published by Electronic Arts as part of the MySims series, a spin-off from its trademark The Sims series of games. The title was released in June 2009 for the Nintendo DS and Wii.
The Sims 2 is a 2005 life simulation video game developed by Amaze Entertainment and published by Electronic Arts for the Game Boy Advance (GBA). Development of the game began following the success of The Sims 2 for personal computers. The GBA version differs significantly from the original version, being a game with linear progression in the ...