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  2. Spectre (1991 video game) - Wikipedia

    en.wikipedia.org/wiki/Spectre_(1991_video_game)

    A Japan-exclusive sequel, Mega Spectre, was released for the FM Towns in 1993. [15] The 1994 release of Spectre for the SNES. The 1994 Spectre VR is an enhanced network-oriented version of the game. It and Spectre Supreme were also available for IBM PC compatibles. The original Spectre was released as Spectre Classic in the late 1990s.

  3. Dave Grossman (game developer) - Wikipedia

    en.wikipedia.org/wiki/Dave_Grossman_(game_developer)

    Dave Grossman is an American game programmer and game designer, most known for his work at Telltale Games and early work at LucasArts.He has also written several children's books, and a book of "guy poetry" called Ode to the Stuff in the Sink.

  4. SPECTRE - Wikipedia

    en.wikipedia.org/wiki/SPECTRE

    SPECTRE ("Special Executive for Counter-intelligence, Terrorism, Revenge and Extortion") [1] is a fictional organisation featured in the James Bond novels by Ian Fleming, as well as films and video games based in the same universe.

  5. Spectre (1982 video game) - Wikipedia

    en.wikipedia.org/wiki/Spectre_(1982_video_game)

    Spectre is a video game for the Apple II written by Bob Flanagan [2] and Scott Miller and published by Datamost in 1982. [1] [3] Spectre is a Pac-Man variant with a goal of collecting dots while avoiding "Questers." The player navigates the maze with a 3D view on the left side of the screen and a top-down representation on the right.

  6. Snowdrop (game engine) - Wikipedia

    en.wikipedia.org/wiki/Snowdrop_(game_engine)

    Initially it was an engine built for PC and next-gen development to "do things better not bigger". [8] [9] The core of the game engine is powered by a "node-based system" and the engine is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done before.

  7. Concord (video game) - Wikipedia

    en.wikipedia.org/wiki/Concord_(video_game)

    Gameplay screenshot of Concord.The map's capture points are depicted at the top-center of the screen. Concord was a sci-fi player-versus-player hero shooter video game played from a first-person perspective. [5]

  8. The Divide: Enemies Within - Wikipedia

    en.wikipedia.org/wiki/The_Divide:_Enemies_Within

    Scary Larry of GamePro, reviewing the PlayStation version, wrote, "If you do the math, you'll find that the Divide comes up short in all areas." He cited the blocky graphics, dull level design, and shaky controls which make the player's mech often aim incorrectly. [ 6 ]

  9. Zero Divide - Wikipedia

    en.wikipedia.org/wiki/Zero_Divide

    Zero Divide (ゼロ・ディバイド) [4] is a 1995 3D fighting video game developed by Zoom [1] for the PlayStation, originally released in August 1995 and also as a launch title in North America. A Windows PC port was later released, subtitled Techno Warrior in North America.