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  2. Positive behavior interventions and supports - Wikipedia

    en.wikipedia.org/wiki/Positive_Behavior...

    PBIS is based in a behaviorist psychology approach to improving student behavior, which means that teachers and students identify misbehavior, model appropriate behaviors, and provide clear consequences for behavior in the classroom context. In a PBIS model, schools must define, teach, and reinforce appropriate behaviors to ensure success.

  3. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

  4. Response-prompting procedures - Wikipedia

    en.wikipedia.org/wiki/Response-prompting_procedures

    Usually, a specific criterion is set for each prompt change (e.g., after three days of correct performance of the behavior with the use of a partial physical prompt, a verbal prompt will be used). If the individual fails to perform the behavior correctly with the less intrusive prompt, the instructor would return to a more intrusive prompt for ...

  5. Behavior management - Wikipedia

    en.wikipedia.org/wiki/Behavior_management

    Behavior management is often applied by a classroom teacher as a form of behavioral engineering, in order to raise students' retention of material and produce higher yields of student work completion. This also helps to reduce classroom disruption and places more focus on building self-control and self-regulating a calm emotional state. [4]

  6. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    In the sixth-grade classroom, several experimental manipulations (i.e., eliminating the consequences, changing the maximum number of marks needed to win, eliminating feedback, and keeping the class intact) were performed to identify which components of the game were the most effective in reducing disruptive behavior.

  7. Mental health in education - Wikipedia

    en.wikipedia.org/wiki/Mental_health_in_education

    Mental health in education is the impact that mental health (including emotional, psychological, and social well-being) has on educational performance.Mental health often viewed as an adult issue, but in fact, almost half of adolescents in the United States are affected by mental disorders, and about 20% of these are categorized as “severe.” [1] Mental health issues can pose a huge problem ...

  8. Activist groups sue L.A. schools seeking data on app used to ...

    www.aol.com/news/activist-groups-sue-l-schools...

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  9. School psychology - Wikipedia

    en.wikipedia.org/wiki/School_psychology

    School psychology is a field that applies principles from educational psychology, developmental psychology, clinical psychology, community psychology, and behavior analysis to meet the learning and behavioral health needs of children and adolescents.