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  2. Glicko rating system - Wikipedia

    en.wikipedia.org/wiki/Glicko_rating_system

    Mark Glickman created the Glicko rating system in 1995 as an improvement on the Elo rating system. [1]Both the Glicko and Glicko-2 rating systems are under public domain and have been implemented on game servers online like Counter-Strike: Global Offensive, Team Fortress 2, [2] Dota 2, [3] Guild Wars 2, [4] Splatoon 2, [5] Online-go.com, [6] Lichess and Chess.com.

  3. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    DTZ is the only metric which supports the fifty-move rule as it determines the distance to a "zeroing-move" (i.e. a move which resets the move count to zero under the fifty-move rule). [35] By definition, all "won" positions will always have DTZ ≤ {\displaystyle \leq } DTC ≤ {\displaystyle \leq } DTM.

  4. Chess rating system - Wikipedia

    en.wikipedia.org/wiki/Chess_rating_system

    A chess rating system is a system used in chess to estimate the strength of a player, based on their performance versus other players. They are used by organizations such as FIDE, the US Chess Federation (USCF or US Chess), International Correspondence Chess Federation, and the English Chess Federation.

  5. Chinook (computer program) - Wikipedia

    en.wikipedia.org/wiki/Chinook_(computer_program)

    Chinook is a computer program that plays checkers (also known as draughts). It was developed between the years 1989 to 2007 at the University of Alberta, by a team led by Jonathan Schaeffer and consisting of Rob Lake, Paul Lu, Martin Bryant, and Norman Treloar.

  6. Cheskers - Wikipedia

    en.wikipedia.org/wiki/Cheskers

    The bishop moves and takes exactly as in normal chess. Capturing is not mandatory. The camel (Golomb called it the cook) has a kind of extended knight's move: it goes one diagonal and two straight. With this move, it can jump over other pieces (like a knight jumps), but the camel takes by moving to the square on which the enemy piece is located.

  7. Fifty-move rule - Wikipedia

    en.wikipedia.org/wiki/Fifty-move_rule

    The relevant part of the FIDE laws of chess is quoted below: [4]. 9.3 The game is drawn, upon a correct claim by a player having the move, if: 9.3.1 he writes his move, which cannot be changed, on his scoresheet and declares to the arbiter his intention to make this move which will result in the last 50 moves by each player having been made without the movement of any pawn and without any ...

  8. Zugzwang - Wikipedia

    en.wikipedia.org/wiki/Zugzwang

    Zugzwang (from German 'compulsion to move'; pronounced [ˈtsuːktsvaŋ]) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move will worsen their position.

  9. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Perhaps the most common type of chess software are programs that simply play chess. A human player makes a move on the board, the AI calculates and plays a subsequent move, and the human and AI alternate turns until the game ends. The chess engine, which calculates the moves, and the graphical user interface (GUI) are sometimes separate ...