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  2. GigaBash - Wikipedia

    en.wikipedia.org/wiki/GigaBash

    GigaBash is a brawler game developed and published by Malaysian independent studio Passion Republic Games. It was released for Microsoft Windows, PlayStation 4 and PlayStation 5 on August 5, 2022. It was also released for Nintendo Switch, Xbox One and Xbox Series X/S on August 4, 2023.

  3. Axes conventions - Wikipedia

    en.wikipedia.org/wiki/Axes_conventions

    For positive y- and z-axis, we have to face two different conventions: In case of land vehicles like cars, tanks etc., which use the ENU-system (East-North-Up) as external reference (World frame), the vehicle's (body's) positive y- or pitch axis always points to its left, and the positive z- or yaw axis always points up. World frame's origin is ...

  4. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    The only difference is that Tait–Bryan angles represent rotations about three distinct axes (e.g. x-y-z, or x-y′-z″), while proper Euler angles use the same axis for both the first and third elemental rotations (e.g., z-x-z, or z-x′-z″). This implies a different definition for the line of nodes in the geometrical construction.

  5. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    To plot any dot from its spherical coordinates (r, θ, φ), where θ is inclination, the user would: move r units from the origin in the zenith reference direction (z-axis); then rotate by the amount of the azimuth angle (φ) about the origin from the designated azimuth reference direction, (i.e., either the x– or yaxis, see Definition ...

  6. Translation of axes - Wikipedia

    en.wikipedia.org/wiki/Translation_of_axes

    For an xyz-Cartesian coordinate system in three dimensions, suppose that a second Cartesian coordinate system is introduced, with axes x', y' and z' so located that the x' axis is parallel to the x axis and h units from it, the y' axis is parallel to the y axis and k units from it, and the z' axis is parallel to the z axis and l units from it.

  7. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  8. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.

  9. Gimbal lock - Wikipedia

    en.wikipedia.org/wiki/Gimbal_lock

    It is possible to imagine an airplane rotated by the above-mentioned Euler angles using the X-Y-Z convention. In this case, the first angle - is the pitch. Yaw is then set to and the final rotation - by - is again the airplane's pitch. Because of gimbal lock, it has lost one of the degrees of freedom - in this case the ability to roll.