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If, for instance, the party steals a book from a room in Castle C, then later tosses a fireball into the Castle A incarnation of the same room, the stolen book may turn to ash in their hands. Think of the Forlorn material as a bonus; get this for the castle." [1] Gene Alloway reviewed the module in a 1994 issue of White Wolf. [2]
The Castle Guide is a rules supplement intended for the 2nd edition Dungeon Master's Guide which covers life in feudal lands, and how to build, run, siege, and defend castles. [1] Reviewer Keith H. Eisenbeis stated that it "contains all types of useful and needed information about almost every aspect of castle existence from construction to ...
Castle Caldwell and Beyond is an adventure module containing five short scenarios in which the player characters defeat the creatures they encounter in a castle and its dungeons, save an imprisoned princess, escape from a prison themselves, and find and return a holy relic that belongs to a church. [1] The module contains five short adventures.
Ghost of Lion Castle is a Basic D&D adventure that can be played in a few hours, in which the solitary character can be heir to the wizard Sargon who haunts Lion Castle as a ghost. The player can choose between six pre-generated magic-user or elf characters or use their own player character of third level or lower.
Chapter 2: Castle and Dungeon - This chapter contains more background history for the ruins and has a detailed overview map to all the dungeons below the ruins and the structures on the surface level. The adventure leaves many levels of the dungeon unmapped, creating gaps in the main storyline that the Dungeon Master can fill in with their own ...
Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy Planet of Uresia Systemless, Big Eyes, Small Mouth: Guardians of Order: 2003-2012 Written by S. John Ross. Multiverse (Magic: The Gathering) Sword and ...
Wilderlands of High Fantasy is a campaign setting supplement which details the locations found on five large wilderness maps of the setting (Wilderlands Maps 1-5). [1]The regions described are as follows: City State of Invincible Overlord (#1), Barbarian Altantis (#2), Glow Worm Steppes (#3), Tarantis (#4), and Valon (#5) [2] and are shown in full detail on the judge's maps and are roughly ...
In his 2011 book, Shannon Appelcline discussed how Dungeons & Dragons edition 3.0 had only lasted three years, and that by 2006 players started to wonder if Wizards of the Coast might be preparing a fourth edition of Dungeons & Dragons: "The release of Expedition to Castle Ravenloft (2006) might just have offered another clue to the changing winds that lay ahead.