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Steve Greenlee of Computer Game Review described the game as being an "entertaining and educational" title with "decent graphics and an average interface". [3] Nick Smith of Allgame described Bodyworks Voyager as "easy to pick up, fun and educational", although becoming "somewhat repetitive after a few hours". [ 1 ]
Dorsiflexion of the foot: The muscles involved include those of the Anterior compartment of leg, specifically tibialis anterior muscle, extensor hallucis longus muscle, extensor digitorum longus muscle, and peroneus tertius. The range of motion for dorsiflexion indicated in the literature varies from 12.2 [8] to 18 [9] degrees. [10]
Only skeletal and smooth muscles are part of the musculoskeletal system and only the muscles can move the body. Cardiac muscles are found in the heart and are used only to circulate blood; like the smooth muscles, these muscles are not under conscious control. Skeletal muscles are attached to bones and arranged in opposing groups around joints. [8]
The muscular system is an organ system consisting of skeletal, smooth, and cardiac muscle. It permits movement of the body, maintains posture, and circulates blood throughout the body. [1] The muscular systems in vertebrates are controlled through the nervous system although some muscles (such as the cardiac muscle) can be
The muscle which can 'cancel' or to some degree reverse the action of the muscle. Muscle synergies are noted in parentheses when relevant. O (Occurrences) Number of times that the named muscle row occurs in a standard human body. Here it may also be denoted when a given muscles only occurs in a male or a female body.
Gross anatomy has become a key part of visual arts. Basic concepts of how muscles and bones function and deform with movement is key to drawing, painting or animating a human figure. Many books such as "Human Anatomy for Artists: The Elements of Form", are written as a guide to drawing the human body anatomically correctly. [4]
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As described in an instructional article by Josh Petty: [3] Rigging is making our characters able to move. The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around.
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