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  2. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    shader-db is a collection of about 20,000 shaders gathered from various computer games and benchmarks as well as some scripts to compile these and collect some statistics. Shader-db is intended to help validate an optimization. It was noticed that an unexpected number of shaders are not hand-written but generated.

  3. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    Shader Memory Pixel (GP/s) Texture (GT/s) Size Bandwidth Bus type Bus width Single precision Direct3D OpenGL OpenCL CUDA; GeForce 8100 mGPU [44] 2008 MCP78 TSMC 80 nm Un­known Un­known PCIe 2.0 x16 500 1200 400 (system memory) 8:8:4 2 4 Up to 512 from system memory 6.4 12.8 DDR2 64 128 28.8 10.0 3.3 n/a n/a Un­known

  4. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  5. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.

  6. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    GLSL 4.30, Compute shaders leveraging GPU parallelism, shader storage buffer objects, high-quality ETC2/EAC texture compression, increased memory security, a multi-application robustness extension, compatibility with OpenGL ES 3.0 [58] 4.4 July 22, 2013 [59]

  7. GeForce 6 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_6_series

    The GeForce 6 series (codename NV40) is the sixth generation of Nvidia's GeForce line of graphics processing units.Launched on April 14, 2004, the GeForce 6 family introduced PureVideo post-processing for video, SLI technology, and Shader Model 3.0 support (compliant with Microsoft DirectX 9.0c specification and OpenGL 2.0).

  8. CryEngine - Wikipedia

    en.wikipedia.org/wiki/CryEngine

    As for the PC platform, the engine is said to support development in DirectX 9, 10, and 11. [25] [26] As of June 1, 2009, it was announced that Crysis 2 would be developed by Crytek on their brand-new engine. [27] CryEngine 3 was released on October 14, 2009. [28] Family tree illustrating the history of CryEngine versions

  9. Quadro - Wikipedia

    en.wikipedia.org/wiki/Quadro

    Tesla (G80+): DirectX 10, Shader Model 4.0, only Single Precision (FP32) available for CUDA and OpenCL Tesla 2 (GT2xx): DirectX 10.1, Shader Model 4.1, Single Precision (FP32) available for CUDA and OpenCL (Double Precision (FP64) available for CUDA and OpenCL only for GT200 with CUDA Compute Capability 1.3 )