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  2. 2/1 game forcing - Wikipedia

    en.wikipedia.org/wiki/2/1_game_forcing

    1 ♠ – 22 ♠ – 2NT. Forcing to game, with balanced hand and a good club suit. 1 ♠ – 22 ♦ – 3 ♣ Forcing, unless the partnership has agreed that this is an exception to the "2/1 rule." 1 ♦ – 2 ♣ Forcing for one round only (as in Standard American), except in the variant of 2/1 where this sequence is game forcing as ...

  3. Endplay - Wikipedia

    en.wikipedia.org/wiki/Endplay

    If the adverse spades are divided 2-1, there are 12 certain tricks (six spade tricks, two hearts, one diamond and three clubs) and the possibility of a 13th by correctly guessing the two-way finesse (or dropping the queen) in hearts. But if the spades are 3-0, declarer will need an endplay to avoid the heart guess.

  4. List of play techniques (bridge) - Wikipedia

    en.wikipedia.org/wiki/List_of_play_techniques...

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  7. Strong two clubs - Wikipedia

    en.wikipedia.org/wiki/Strong_two_clubs

    Bridge bidding systems that incorporate a strong 2 clubs opening bid include modern Standard American, standard Acol, 2/1 game forcing and many others. In most natural bridge bidding systems, the opening bid of 2 ♣ is used exclusively for hands too strong for an opening bid at the one-level.

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  9. Cappelletti convention - Wikipedia

    en.wikipedia.org/wiki/Cappelletti_convention

    Over the 1NT opening, the over-calling opponent (known as 'Intervener') makes one of the following artificial bids to indicate a one-suited or a two-suited hand: 2 ♣ declares a one-suited hand - usually 6 or more cards, but some bid with a strong 5-card suit. Partner (known as 'Advancer') is expected to respond as follows: