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The empty set is the unique initial object in Set, the category of sets. Every one-element set is a terminal object in this category; there are no zero objects. Similarly, the empty space is the unique initial object in Top, the category of topological spaces and every one-point space is a terminal object in this category.
In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".
This allows the string to contain NUL and made finding the length need only one memory access (O(1) (constant) time), but limited string length to 255 characters. C designer Dennis Ritchie chose to follow the convention of null-termination to avoid the limitation on the length of a string and because maintaining the count seemed, in his ...
If C is a preadditive category, then every hom-set Hom(X,Y) is an abelian group and therefore has a zero element. These zero elements form a compatible family of zero morphisms for C making it into a category with zero morphisms. The category of sets does not have a zero object, but it does have an initial object, the empty set ∅.
The empty set can be turned into a topological space, called the empty space, in just one way: by defining the empty set to be open. This empty topological space is the unique initial object in the category of topological spaces with continuous maps. In fact, it is a strict initial object: only the empty set has a function to the empty set.
In category theory and its applications to mathematics, a biproduct of a finite collection of objects, in a category with zero objects, is both a product and a coproduct. In a preadditive category the notions of product and coproduct coincide for finite collections of objects. [1] The biproduct is a generalization of finite direct sums of modules.
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.