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  2. Wide character - Wikipedia

    en.wikipedia.org/wiki/Wide_character

    The C standard distinguishes between multibyte encodings of characters, which use a fixed or variable number of bytes to represent each character (primarily used in source code and external files), from wide characters, which are run-time representations of characters in single objects (typically, greater than 8 bits).

  3. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    For example, 32 contiguous bits may be treated as an array of 32 Booleans, a 4-byte string, an unsigned 32-bit integer or an IEEE single precision floating point value. Because the stored bits are never changed, the programmer must know low level details such as representation format, byte order, and alignment needs, to meaningfully cast.

  4. Binary-to-text encoding - Wikipedia

    en.wikipedia.org/wiki/Binary-to-text_encoding

    The ASCII text-encoding standard uses 7 bits to encode characters. With this it is possible to encode 128 (i.e. 2 7) unique values (0–127) to represent the alphabetic, numeric, and punctuation characters commonly used in English, plus a selection of Control characters which do not represent printable characters.

  5. Base64 - Wikipedia

    en.wikipedia.org/wiki/Base64

    A single remaining encoded character is not possible, because a single Base64 character only contains 6 bits, and 8 bits are required to create a byte, so a minimum of two Base64 characters are required: The first character contributes 6 bits, and the second character contributes its first 2 bits. For example:

  6. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    1 byte 8 bits Byte, octet, minimum size of char in C99( see limits.h CHAR_BIT) −128 to +127 0 to 255 2 bytes 16 bits x86 word, minimum size of short and int in C −32,768 to +32,767 0 to 65,535 4 bytes 32 bits x86 double word, minimum size of long in C, actual size of int for most modern C compilers, [8] pointer for IA-32-compatible processors

  7. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    char * pc [10]; // array of 10 elements of 'pointer to char' char (* pa)[10]; // pointer to a 10-element array of char The element pc requires ten blocks of memory of the size of pointer to char (usually 40 or 80 bytes on common platforms), but element pa is only one pointer (size 4 or 8 bytes), and the data it refers to is an array of ten ...

  8. Null-terminated string - Wikipedia

    en.wikipedia.org/wiki/Null-terminated_string

    UTF-16 uses 2-byte integers and as either byte may be zero (and in fact every other byte is, when representing ASCII text), cannot be stored in a null-terminated byte string. However, some languages implement a string of 16-bit UTF-16 characters, terminated by a 16-bit NUL (0x0000).

  9. C string handling - Wikipedia

    en.wikipedia.org/wiki/C_string_handling

    Each string ends at the first occurrence of the zero code unit of the appropriate kind (char or wchar_t).Consequently, a byte string (char*) can contain non-NUL characters in ASCII or any ASCII extension, but not characters in encodings such as UTF-16 (even though a 16-bit code unit might be nonzero, its high or low byte might be zero).