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  2. Category:Unreal Engine 4 games - Wikipedia

    en.wikipedia.org/wiki/Category:Unreal_Engine_4_games

    Pages in category "Unreal Engine 4 games" The following 200 pages are in this category, out of approximately 532 total. This list may not reflect recent changes .

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The game's community took up the game and kept updating and porting the game via a GitHub repository under a GPL license. [147] [148] Friday the 13th: The Game: 2017 2021 Various Survival horror: IIIFonic, Black Tower Studios: Partial Unreal Engine project leaked via Google Drive on 2 December 2021. Frogger (1997) 1997 2023 PlayStation, Windows ...

  4. Category:Unreal Engine games - Wikipedia

    en.wikipedia.org/wiki/Category:Unreal_Engine_games

    Pages in category "Unreal Engine games" The following 15 pages are in this category, out of 15 total. This list may not reflect recent changes. E. Everwild (video game)

  5. Unreal (video game series) - Wikipedia

    en.wikipedia.org/wiki/Unreal_(video_game_series)

    Unreal is a series of first-person shooter video games developed by Epic Games. The series is known for its exhibition of the namesake Unreal Engine that powers the games and is available for other developers to license. Publishing rights for the series have changed hands several times.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  7. List of games by Epic Games - Wikipedia

    en.wikipedia.org/wiki/List_of_games_by_Epic_Games

    Epic Games has used the names Potomac Computer Systems, Epic MegaGames, and Epic Games; the name given for the company is the one used at the time of a game's release. Many of the games under the Epic MegaGames brand were released as a set of separate episodes, which were purchasable and playable separately or as a group.

  8. Balan Wonderworld - Wikipedia

    en.wikipedia.org/wiki/Balan_Wonderworld

    The game was built using Unreal Engine 4, chosen due to its wide multiplatform support, with a dedicated version of the game being created for each platform. The game's technical director Koichi Watanabe made adjustments to the engine, replacing most of its original Blueprint Visual Scripting with C++ to speed up processing, though this caused ...

  9. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...