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Learning to rank [1] or machine-learned ranking (MLR) is the application of machine learning, typically supervised, semi-supervised or reinforcement learning, in the construction of ranking models for information retrieval systems. [2] Training data may, for example, consist of lists of items with some partial order specified between items in ...
A training data set is a data set of examples used during the learning process and is used to fit the parameters (e.g., weights) of, for example, a classifier. [9] [10]For classification tasks, a supervised learning algorithm looks at the training data set to determine, or learn, the optimal combinations of variables that will generate a good predictive model. [11]
OpenML: [493] Web platform with Python, R, Java, and other APIs for downloading hundreds of machine learning datasets, evaluating algorithms on datasets, and benchmarking algorithm performance against dozens of other algorithms. PMLB: [494] A large, curated repository of benchmark datasets for evaluating supervised machine learning algorithms ...
Preference learning can be used in ranking search results according to feedback of user preference. Given a query and a set of documents, a learning model is used to find the ranking of documents corresponding to the relevance with this query. More discussions on research in this field can be found in Tie-Yan Liu's survey paper. [6]
LightGBM, short for Light Gradient-Boosting Machine, is a free and open-source distributed gradient-boosting framework for machine learning, originally developed by Microsoft. [4] [5] It is based on decision tree algorithms and used for ranking, classification and other machine learning tasks. The development focus is on performance and ...
Similarity learning is closely related to distance metric learning. Metric learning is the task of learning a distance function over objects. A metric or distance function has to obey four axioms: non-negativity, identity of indiscernibles, symmetry and subadditivity (or the triangle inequality). In practice, metric learning algorithms ignore ...
Human feedback is commonly collected by prompting humans to rank instances of the agent's behavior. [15] [17] [18] These rankings can then be used to score outputs, for example, using the Elo rating system, which is an algorithm for calculating the relative skill levels of players in a game based only on the outcome of each game. [3]
Perceptrons can be trained by a simple learning algorithm that is usually called the delta rule. It calculates the errors between calculated output and sample output data, and uses this to create an adjustment to the weights, thus implementing a form of gradient descent .