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regex - Henry Spencer's regular expression libraries ArgList: C BSD RE2: RE2: C++ BSD Go, Google Sheets, Gmail, G Suite Henry Spencer's Advanced Regular Expressions Tcl: C BSD RGX RGX : C++ based component library P6R RXP Titan IC: RTL Proprietary: hardware-accelerated search acceleration using RegEx available for ASIC, FPGA and cloud.
RE2 is a software library which implements a regular expression engine. It uses finite-state machines, in contrast to most other regular expression libraries.RE2 supports a C++ interface.
Regular expressions entered popular use from 1968 in two uses: pattern matching in a text editor [9] and lexical analysis in a compiler. [10] Among the first appearances of regular expressions in program form was when Ken Thompson built Kleene's notation into the editor QED as a means to match patterns in text files.
Street Fighter IV (ストリートファイター IV, Sutorīto Faitā Fō) is a 2008 arcade fighting game developed by Capcom and Dimps and published by Capcom. [8] It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years.
Wiki markup quick reference (PDF download) For a full list of editing commands, see Help:Wikitext; For including parser functions, variables and behavior switches, see Help:Magic words; For a guide to displaying mathematical equations and formulas, see Help:Displaying a formula; For a guide to editing, see Wikipedia:Contributing to Wikipedia
Street Fighter II (Game Boy – this version combined elements from the first 4 versions of SFII (Street Fighter II: The World Warrior to Super Street Fighter II)) Street Fighter II: The World Warrior (PlayStation – part of Street Fighter Collection Vol. 2 (US), Capcom Generation Vol. 5: Fighters (Japan))
Perl Compatible Regular Expressions (PCRE) is a library written in C, which implements a regular expression engine, inspired by the capabilities of the Perl programming language. Philip Hazel started writing PCRE in summer 1997. [ 3 ]
Street Fighter 30th Anniversary Collection was developed by Digital Eclipse and published by Capcom. [4] To provide minimal latency in online play, the development team implemented "rewind" technology and allowed players to adjust their own input latency via an in-game menu.