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  2. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue ...

  3. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Sudoku solving algorithms. A typical Sudoku puzzle. A standard Sudoku contains 81 cells, in a 9×9 grid, and has 9 boxes, each box being the intersection of the first, middle, or last 3 rows, and the first, middle, or last 3 columns. Each cell may contain a number from one to nine, and each number can only occur once in each row, column, and box.

  4. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    Solving an equation symbolically means that expressions can be used for representing the solutions. For example, the equation x + y = 2x – 1 is solved for the unknown x by the expression x = y + 1, because substituting y + 1 for x in the equation results in (y + 1) + y = 2 (y + 1) – 1, a true statement. It is also possible to take the ...

  5. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    Monte Carlo method. The approximation of a normal distribution with a Monte Carlo method. Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic in ...

  6. Galerkin method - Wikipedia

    en.wikipedia.org/wiki/Galerkin_method

    t. e. In mathematics, in the area of numerical analysis, Galerkin methods are a family of methods for converting a continuous operator problem, such as a differential equation, commonly in a weak formulation, to a discrete problem by applying linear constraints determined by finite sets of basis functions.

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  8. Trial and error - Wikipedia

    en.wikipedia.org/wiki/Trial_and_error

    This would be expected to take more than 10^301 seconds, [i.e., 2^1000 seconds, or 3·5×(10^291) centuries] a serial-test of switches, holding on to the partial successes (assuming that these are manifest), which would take 500 seconds on average

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