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  2. clone (Java method) - Wikipedia

    en.wikipedia.org/wiki/Clone_(Java_method)

    clone() is a method in the Java programming language for object duplication. In Java, objects are manipulated through reference variables, and there is no operator for copying an object—the assignment operator duplicates the reference, not the object. The clone() method provides this missing functionality.

  3. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    Thus, often the only way to use the clone() method is if the class of an object is known, which is contrary to the abstraction principle of using the most generic type possible. For example, if one has a List reference in Java, one cannot invoke clone() on that reference because List specifies no public clone() method.

  4. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A method has a return value, a name and usually some parameters initialized when it is called with some arguments. Similar to C++, methods returning nothing have return type declared as void. Unlike in C++, methods in Java are not allowed to have default argument values and methods are usually overloaded instead.

  5. final (Java) - Wikipedia

    en.wikipedia.org/wiki/Final_(Java)

    For object values, the reference cannot change. This allows the Java compiler to "capture" the value of the variable at run-time and store a copy as a field in the inner class. Once the outer method has terminated and its stack frame has been removed, the original variable is gone but the inner class's private copy persists in the class's own ...

  6. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    invoke virtual method on object objectref and puts the result on the stack (might be void); the method is identified by method reference index in constant pool (indexbyte1 << 8 | indexbyte2) ior 80 1000 0000 value1, value2 → result bitwise int OR irem 70 0111 0000 value1, value2 → result logical int remainder ireturn ac 1010 1100

  7. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  8. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    There are methods that a subclass cannot override. For example, in Java, a method that is declared final in the super class cannot be overridden. Methods that are declared private or static cannot be overridden either because they are implicitly final. It is also impossible for a class that is declared final to become a super class. [9]

  9. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...