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FTL: Faster Than Light is a roguelike game created by indie developer Subset Games, which was released for Windows, MacOS, and Linux in September 2012. [4] In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet.
FTL: Faster Than Light: Subset Games: Space science fiction: WIN, LIN, OSX, iOS: 2D real-time strategy styled after space travel. Players move from system to system avoiding a trailing horde of enemies as they participate in side-quests, with the ultimate goal of entering the last area. 2013: Don't Starve: Klei Entertainment: Fantasy: WIN, OSX ...
Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character.
I find roguelikes fascinating because they are so hardcore, they yank me out of my comfy little leveling bubble, and they force me to use my brains for something more than figuring out whether it ...
Writing for PC Gamer, Jody McGregor called Strange Adventures the "original spaceship roguelike", tracing its lineage from the Star Control series to FTL: Faster than Light. [8] Justin Ma acknowledged that Weird Worlds was an influence on the development of FTL, [40] with journalists making favorable comparisons between FTL and Weird Worlds.
FTL: Faster Than Light, a 2012 indie roguelike video game; Faster Than the Speed of Light: The Story of a Scientific Speculation, a book by João Magueijo "Faster Than the Speed of Light", a song by Raven "Faster Than the Speed of Light", a song written by Yngwie Malmsteen; Faster Than Light (software publisher), a defunct computer game company
It actually sounds like a description of traditional roguelikes, not roguelike hybrids or roguelikes in other settings besides fantasy. One would never describe FTL or Sea of Stars as being procedural death labyrinths, for example.
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