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FTL: Faster Than Light is a roguelike game created by indie developer Subset Games, which was released for Windows, MacOS, and Linux in September 2012. [4] In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet.
Faster-than-light (superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light (c). The special theory of relativity implies that only particles with zero rest mass (i.e., photons ) may travel at the speed of light, and that nothing may travel faster.
The neutrinos were calculated to have arrived approximately 60.7 nanoseconds (60.7 billionths of a second) sooner than light would have if traversing the same distance in vacuum. After six months of cross checking, on September 23, 2011, the researchers announced that neutrinos had been observed traveling at faster-than-light speed. [6]
The current scientific consensus is that faster-than-light communication is not possible, and to date it has not been achieved in any experiment. Superluminal communication other than possibly through wormholes is likely impossible [1] because, in a Lorentz-invariant theory, it could be used to transmit information into the past.
FTL Games (Faster Than Light) was the video game development division of Software Heaven Inc. FTL created several popular video games in the 1980s. Despite the company's small size, FTL products were consistently number-one sellers and received the highest critical acclaim and industry awards.
Tom Jubert (born 1985) is a British video game writer and narrative designer. [1] He is best known for his work on many high-profile games, including Subnautica, FTL: Faster than Light, The Talos Principle, and The Swapper. [2]
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Faster Than Light (FTL) was a software publishing label established by UK video game publisher Gargoyle Games. The aim was for FTL to publish arcade-style games , [ 1 ] [ 2 ] while Gargoyle would concentrate on its core business of adventure games.