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  2. Source port - Wikipedia

    en.wikipedia.org/wiki/Source_port

    See List of Doom source ports for a detailed list. Doom 64: Doom64EX, Doom64Ex+ Doom 3: dhewm3, RBDOOM-3-BFG Duke Nukem II: Rigel Engine [5] Duke Nukem 3D: EDuke32, DukeGDX, JFDuke3D, Rancidmeat Port, xDuke Port, nDuke Port, hDuke Port, Rednukem, Raze: FreeSpace 2: FreeSpace 2 Source Code Project: Gloom: ZGloom Heretic

  3. 3D Realms - Wikipedia

    en.wikipedia.org/wiki/3D_Realms

    Duke Nukem 3D (1996) was released under this name to great success. 3D Realms largely ceased its publishing and development operations afterwards to focus on two extensively delayed games: Prey (2006), which was under development until being taken over by another studio in 2001, and Duke Nukem Forever (2011), which remained under development ...

  4. Duke Nukem - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem

    One of the first projects to be announced after the success of Duke Nukem 3D was a return to Duke Nukem ' s 2D side-scrolling, platforming format for a game named Duke Nukem 4Ever. The project was directed by Keith Schuler, main designer and programmer for the games Paganitzu and Realms of Chaos , and a level designer for the Plutonium PAK.

  5. How to Do a Free Reverse Phone Lookup & the 8 Best ... - AOL

    www.aol.com/finance/free-reverse-phone-lookup-8...

    The site enables you to find more than just reverse lookup names; you can search for addresses, phone numbers and email addresses. BestPeopleFinder gets all its data from official public, state ...

  6. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Ion Fury is based on the EDuke32 source port of Duke Nukem 3D, which is under the GNU General Public License. It is possible to compile Ion Fury by downloading the latest version of EDuke32 and compile it with the flag FURY set to 1. [30] Jagged Alliance 2 Wildfire (now JA2-Stracciatella [31]) 2004 Tactical role-playing game: Own license ...

  7. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    Version 2.0 of EDuke, a project to improve Duke Nukem 3D for modders by Matt Saettler (Matteus), was sent to 3D Realms for packaging shortly after the release of the Build source, leaving Duke Nukem 3D the pre-built libraries that 3D Realms had used with the original Duke. (Both Duke Nukem 3D and EDuke were still closed-source at this point.)

  8. Ken Silverman - Wikipedia

    en.wikipedia.org/wiki/Ken_Silverman

    The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993 to 1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. [3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.

  9. Duke Nukem Mobile - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_Mobile

    In Summer of 2005, this game was ported to mobile phones as Duke Nukem Mobile 3D and enhanced to include a mode where the enemies are rendered as polygonal models. In spring of 2007, the game was re-released for mobile phones again, under the title Duke Nukem Arena. It added a new survival mode and up to 4-player multiplayer Deathmatch.

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