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Dawn of the Dead is a two-player game set in a shopping mall on the day after a zombie apocalypse.One player controls four humans — two SWAT team members armed with M16 rifles and a man and woman armed with pistols — trapped in the mall and surrounded by zombies. [1]
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It is heavily inspired by George A. Romero's Living Dead series, [2] with the title being a reference to Dawn of the Dead, specifically the line "When there's no more room in hell, the dead will walk the earth.", [3] and some characters being references to other films such as American Psycho and The Big Lebowski.
Dawn of the Dead is a 2004 action horror film directed by Zack Snyder in his feature directorial debut, with a screenplay by James Gunn.A remake of George A. Romero's 1978 film of the same name, it stars an ensemble cast that includes Sarah Polley, Jake Weber, Ving Rhames, and Mekhi Phifer, with Scott Reiniger, Tom Savini, and Ken Foree from the original film appearing in cameos.
Dawn of the Dead [b] is a 1978 zombie horror film written, directed, and edited by George A. Romero, and produced by Richard P. Rubinstein.An American-Italian international co-production, [10] it is the second film in Romero's series of zombie films, and though it contains no characters or settings from the preceding film Night of the Living Dead (1968), it shows the larger-scale effects of a ...
Designer Christopher Locke felt that the Living Dead series was "just fantastic from a game design perspective", and took the opportunity that Romero was filming Land of the Dead to consider a tie-in. Brainbox Games had a fully developed single-player PC game before approaching Universal Pictures about a licensing deal. The studio approved it ...
The German series, like the Italian series, starts off with Dawn of the Dead, but ignores Fulci's Zombi 2 (which was released separately as Woodoo), and instead continues with Day of the Dead and the Italian Zombi 3. Zombie (1979) (original title: Dawn of the Dead) Zombie 2: Das Letzte Kapitel (1985) (original title: Day of the Dead)
The core gameplay mechanic of games in The House of the Dead series is the on-rails shooting. The player must clear each area of enemies before advancing to the next area. The first two installments featured pistols, the third featured a shotgun, the fourth and Scarlet Dawn featured a submachine gu