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  2. GURPS Autoduel - Wikipedia

    en.wikipedia.org/wiki/GURPS_Autoduel

    GURPS Autoduel is a supplement for GURPS describing role-playing in the world of Car Wars, a dark future society where adventurers battle it out on the super-highways with armed and armored cars and trucks. This book covers character creation guidelines, new equipment, and rules for vehicle design and combat, plus two miniscenarios and ...

  3. The AADA Road Atlas and Survival Guide - Wikipedia

    en.wikipedia.org/wiki/The_AADA_Road_Atlas_and...

    Steve Jackson Games published seven AADA Road Atlases for use with GURPS Autoduel and Car Wars between 1987 and 1989. [1]: 107 The entries in this series included: [2] The AADA Road Atlas and Survival Guide Volume One: The East Coast (1987) The AADA Road Atlas and Survival Guide Volume Two: The West Coast (1987)

  4. List of GURPS books - Wikipedia

    en.wikipedia.org/wiki/List_of_GURPS_books

    GURPS Lite [4] A 32-page introduction to the rules of GURPS based on the core rules in the GURPS 4e Basic Set (mainly Characters).It includes basic character creation with advantages, disadvantages, skills and equipment, as well as some rules for playing.

  5. Car Wars - Wikipedia

    en.wikipedia.org/wiki/Car_Wars

    The last official Cars Wars material for the original game appeared in Pyramid magazine (an article introducing High Torque Motors, by Robert Deis). [12] Autoduel America, the setting for Car Wars, was developed for role-playing games (RPGs) using Steve Jackson Games' GURPS system (called GURPS Autoduel). That GURPS worldbook has seen two editions.

  6. GURPS - Wikipedia

    en.wikipedia.org/wiki/GURPS

    Although GURPS was preceded by Basic Role-Playing (Chaosium, 1980) and the Hero System (Hero Games, a system that expanded to multiple genres starting in 1982), [5] GURPS was the most commercially successful [citation needed] generic role-playing game system to allow players to role-play in any environment they please while still using the same ...

  7. GURPS Vehicles - Wikipedia

    en.wikipedia.org/wiki/GURPS_Vehicles

    GURPS Vehicles explains how to build and operate an array of conveyances, from sailboats to starships to witches' brooms. Step-by-step instructions show how to select the structural frame, propulsion system, and thrust factor for vehicles such as a nuclear-powered tilt-rotor mini-copter. [1]

  8. Autoduel - Wikipedia

    en.wikipedia.org/wiki/Autoduel

    The player creates a character, names them and distributes 50 points between three skills: driving, marksmanship and mechanic. The player's character starts in New York, Friday 1-1-2030. Without a car, the player has to enter "amateur night" where they are provided a vehicle in order to raise enough money to buy and equip their own.

  9. GURPS Discworld - Wikipedia

    en.wikipedia.org/wiki/GURPS_Discworld

    Among the scenarios included is EckEckEcksEcksian Cart Wars, based on the Mad Max parody segments of The Last Continent and Steve Jackson Games' own Car Wars and GURPS Autoduel setting. [11] It also included the first detailed rules for mechanical semaphore telegraphy, based on the "clacks" network in the books. [13]