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A computer network diagram of clients communicating with a server via the Internet. The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. [1]
A computer network diagram of client computers communicating with a server computer via the Internet. Client is a computer that gets information from another computer called server in the context of client–server model of computer networks. [1] The server is often (but not always) on another computer system, in which case the client accesses ...
A computer network is a set of computers sharing resources located on or ... the server is authenticated and the client negotiates a symmetric-key cipher for use in ...
A server is a computer that provides information to other computers called "clients" on a computer network. [1] This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single ...
A network node is any device participating in a network. A host is a node that participates in user applications, either as a server, client, or both. A server is a type of host that offers resources to the other hosts. Typically a server accepts connections from clients who request a service function. [4]
In software development, frontend refers to the presentation layer that users interact with, while backend involves the data management and processing behind the scenes. In the client–server model, the client is usually considered the frontend, handling user-facing tasks, and the server is the backend, managing data and logic.
In computer networking, a network service is an application running at the network application layer and above, that provides data storage, manipulation, presentation, communication or other capability which is often implemented using a client–server or peer-to-peer architecture based on application layer network protocols. [1]
Client/server computing is a type of distributed computing where one computer, a client, requests data from the server, a primary computing center, which responds to the client directly with the requested data, sometimes through an agent. Client/server distributed networking is also popular in web-based computing. [3]