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  2. Richard Scarry's Busytown - Wikipedia

    en.wikipedia.org/wiki/Richard_Scarry's_Busytown

    Richard Scarry's Busytown is a 1993 educational video game that was developed by Novotrade for preschool gamers. It was released for DOS, Macintosh, and Sega Genesis. [2] [dead link ‍] This game was based on the series of Best...Ever! series of VHSes distributed by Random House's home video division preceding the TV series' The Busy World of Richard Scarry that was produced by CINAR and ...

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  4. Control (video game) - Wikipedia

    en.wikipedia.org/wiki/Control_(video_game)

    In Control, Jesse will gain various special powers such as the ability to levitate.. Control is played from a third-person perspective. Control is set within the Oldest House, a featureless Brutalist skyscraper in New York City, and the headquarters of the fictional Federal Bureau of Control (FBC), which studies Altered World Events (AWEs) and collects and studies Objects of Power from these AWEs.

  5. The Coma: Cutting Class - Wikipedia

    en.wikipedia.org/wiki/The_Coma:_Cutting_Class

    The plot of the game was partially inspired by the experiences of Minho, the key artist, when he was a student, with the director then adding horror elements. [3] The high expectations and pressure placed on students in Korea also helped to shape the plot, with director Minho Kim having a highly critical attitude towards the Korean education ...

  6. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and ...

  7. Mission Control (video game) - Wikipedia

    en.wikipedia.org/wiki/Mission_Control_(video_game)

    A screenshot showing the first level of the game and the general interface. The player must repair the drinks machine. The game is presented in a first-person perspective, in which the player has to use various controls and mechanisms to explore the dense rainforests and solve puzzles. The game contains nine fully narrated interactive ...

  8. Category:C-Class video game articles - Wikipedia

    en.wikipedia.org/wiki/Category:C-Class_video...

    This category contains articles that have been rated as "C-Class" by the Video games WikiProject. Articles are automatically placed in the appropriate sub-category when a rating is given; please see the assessment instructions for more information.

  9. Category:Video game control methods - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    All articles about user control in computer and video games; for example, control hardware or keyboard preferences. Subcategories This category has only the following subcategory.