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The Nintendo DS [note 1] is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005.The DS, an initialism for "Developers' System" or "Dual Screen", [7] introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone, and support for wireless connectivity. [8]
English: Diagram comparing screen res of various Game Boy models. Inner resolution: 160 x 144 (Game Boy) Intermediate resolution: 240 x 160 (Game Boy Advance) Outer resolution: 256 x 192 (Nintendo DS)
The increased resolution over D1 comes as a result of a longer horizontal scan. The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give ...
The handheld has an improved viewing angle over its predecessor, which allows onlookers to see the screen's contents more easily. [20] This feature was absent from the large DS Lite model due to cost issues at the time, which also limited LCD screen size. The cost of LCD screens is determined by how many pieces are cut from a single large glass ...
QHD is a screen resolution that measures 2560 x 1440 pixels and has a 16:9 aspect ratio on monitors, TVs, and mobile devices.
It has a 66 mm (2.6 in.) screen, the same as the original Game Boy, but in a much higher resolution, and can display 64 sprites at once, 16 per scanline, in 512 colors. Although the hardware can only handle 481 simultaneous colors. It has 8 kilobytes of RAM. The Turbo runs the HuC6820 CPU at 1.79 or 7.16 MHz
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
The next lower standard resolution (for widescreen) before it is WSXGA+, which is 1680 × 1050 pixels (1,764,000 pixels, or 30.61% fewer than WUXGA); the next higher resolution widescreen is an unnamed 2304 × 1440 resolution (supported by the above GDM-FW900 and A7217A) and then the more common WQXGA, which has 2560 × 1600 pixels (4,096,000 ...