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  2. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...

  3. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    Solving (1) is an elementary differential equation, thus the steps leading to a unique solution for v x and, subsequently, x will not be enumerated. Given the initial conditions = (where v x0 is understood to be the x component of the initial velocity) and = for =:

  4. Classical central-force problem - Wikipedia

    en.wikipedia.org/wiki/Classical_central-force...

    If the initial velocity v of the particle is aligned with position vector r, then the motion remains forever on the line defined by r. This follows because the force—and by Newton's second law, also the acceleration a—is also aligned with r. To determine this motion, it suffices to solve the equation ¨ = ()

  5. Pendulum (mechanics) - Wikipedia

    en.wikipedia.org/wiki/Pendulum_(mechanics)

    The animations below depict the motion of a simple (frictionless) pendulum with increasing amounts of initial displacement of the bob, or equivalently increasing initial velocity. The small graph above each pendulum is the corresponding phase plane diagram; the horizontal axis is displacement and the vertical axis is velocity. With a large ...

  6. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    Then, the velocity of object A relative to object B is defined as the difference of the two velocity vectors: = Similarly, the relative velocity of object B moving with velocity w, relative to object A moving with velocity v is: = Usually, the inertial frame chosen is that in which the latter of the two mentioned objects is in rest.

  7. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  8. Navier–Stokes existence and smoothness - Wikipedia

    en.wikipedia.org/wiki/Navier–Stokes_existence...

    This term makes the Navier–Stokes equations highly sensitive to initial conditions, and it is the main reason why the Millennium Prize conjectures are so challenging. In addition to the mathematical challenges of solving the Navier–Stokes equations, there are also many practical challenges in applying these equations to real-world situations.

  9. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...