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The Turing test, originally called the imitation game by Alan Turing in 1949, [2] is a test of a machine's ability to exhibit intelligent behaviour equivalent to that of a human. In the test, a human evaluator judges a text transcript of a natural-language conversation between a human and a machine. The evaluator tries to identify the machine ...
The Turing test can provide some evidence of intelligence, but it penalizes non-human intelligent behavior and may incentivize artificial stupidity. [35] Proposed by Alan Turing in his 1950 paper "Computing Machinery and Intelligence," this test involves a human judge engaging in natural language conversations with both a human and a machine ...
Turing's original proposal was what he called the imitation game, which involves free-flowing, unrestricted conversations in English between human judges and computer programs over a text-only channel (such as teletype). In general, the machine passes the test if interrogators are not able to tell the difference between it and a human in a five ...
Jun. 22—Born June 23, 1912, legendary English mathematician, computer scientist and cryptanalyst Alan Turing is best-known today for successfully cracking "the Enigma code," a sophisticated ...
Alan Turing, in his 1950 paper Computing Machinery and Intelligence, proposed a test for intelligence which has since become known as the Turing test. [1] While there are a number of different versions, the original test, described by Turing as being based on the "imitation game", involved a "machine intelligence" (a computer running an AI program), a female participant, and an interrogator.
The success of the Church–Turing thesis prompted variations of the thesis to be proposed. For example, the physical Church–Turing thesis states: "All physically computable functions are Turing-computable." [54]: 101 The Church–Turing thesis says nothing about the efficiency with which one model of computation can simulate another.
The computer game bot Turing test was proposed to advance the fields of artificial intelligence (AI) and computational intelligence with respect to video games. It was considered that a poorly implemented bot implied a subpar game, so a bot that would be capable of passing this test, and therefore might be indistinguishable from a human player, would directly improve the quality of a game.
The difference between simultaneous and sequential games is captured in the different representations discussed above. Often, normal form is used to represent simultaneous games, while extensive form is used to represent sequential ones. The transformation of extensive to normal form is one way, meaning that multiple extensive form games ...