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  2. Computer game bot Turing test - Wikipedia

    en.wikipedia.org/wiki/Computer_game_bot_Turing_test

    The computer game bot Turing test was proposed to advance the fields of artificial intelligence (AI) and computational intelligence with respect to video games. It was considered that a poorly implemented bot implied a subpar game, so a bot that would be capable of passing this test, and therefore might be indistinguishable from a human player, would directly improve the quality of a game.

  3. Turing test - Wikipedia

    en.wikipedia.org/wiki/Turing_test

    The Turing test, originally called the imitation game by Alan Turing in 1949, [2] is a test of a machine's ability to exhibit intelligent behaviour equivalent to that of a human. In the test, a human evaluator judges a text transcript of a natural-language conversation between a human and a machine. The evaluator tries to identify the machine ...

  4. Artificial general intelligence - Wikipedia

    en.wikipedia.org/wiki/Artificial_general...

    The Turing test can provide some evidence of intelligence, but it penalizes non-human intelligent behavior and may incentivize artificial stupidity. [35] Proposed by Alan Turing in his 1950 paper "Computing Machinery and Intelligence," this test involves a human judge engaging in natural language conversations with both a human and a machine ...

  5. Revisiting 'The Imitation Game' on Alan Turing's birthday - AOL

    www.aol.com/news/revisiting-imitation-game-alan...

    Jun. 22—Born June 23, 1912, legendary English mathematician, computer scientist and cryptanalyst Alan Turing is best-known today for successfully cracking "the Enigma code," a sophisticated ...

  6. Virtual intelligence - Wikipedia

    en.wikipedia.org/wiki/Virtual_Intelligence

    What Alan Turing established as the benchmark for telling the difference between human and computerized intelligence was done void of visual influences. With today's VI bots, virtual intelligence has evolved past the constraints of past testing into a new level of the machine's ability to demonstrate intelligence.

  7. Church–Turing thesis - Wikipedia

    en.wikipedia.org/wiki/Church–Turing_thesis

    The success of the Church–Turing thesis prompted variations of the thesis to be proposed. For example, the physical Church–Turing thesis states: "All physically computable functions are Turing-computable." [54]: 101 The Church–Turing thesis says nothing about the efficiency with which one model of computation can simulate another.

  8. Turing machine equivalents - Wikipedia

    en.wikipedia.org/wiki/Turing_machine_equivalents

    Turing's a-machine model. Turing's a-machine (as he called it) was left-ended, right-end-infinite. He provided symbols əə to mark the left end. A finite number of tape symbols were permitted. The instructions (if a universal machine), and the "input" and "out" were written only on "F-squares", and markers were to appear on "E-squares".

  9. Winograd schema challenge - Wikipedia

    en.wikipedia.org/wiki/Winograd_schema_challenge

    Turing's original proposal was what he called the imitation game, which involves free-flowing, unrestricted conversations in English between human judges and computer programs over a text-only channel (such as teletype). In general, the machine passes the test if interrogators are not able to tell the difference between it and a human in a five ...