Search results
Results from the WOW.Com Content Network
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.
S2 Games: 2003-09-09 Linux, OS X (commercial), Windows: Silverback Engine Proprietary license Hybrid FPS/RTS with both ranged and melee combat Savage 2: A Tortured Soul: S2 Games: 2008-01-16 Linux, OS X, Windows (commercial) K2 Engine Proprietary license The sequel to the award-winning game, Savage: The Battle for Newerth. Smokin' Guns
Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU). It causes the instantaneous frame rate of the longest delay to be significantly lower than the frame rate reported by benchmarking applications such as 3DMark , which usually calculate the average frame rate over ...
Allowing for more precise movements and aiming, the mouse and keyboard is considered the easier and more intuitive input. [1] [2] With a controller's thumbsticks being harder to use, developers of FPS games include aim assist as tool for those using controllers. [1] [3] The aim assist function helps guide a controller player's crosshairs ...
Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...
FPS Magazine, a defunct magazine about animation; The Fabulous Picture Show, a television show on Al Jazeera English; Facepunch Studios, a British video game developer; First-person shooter, a video game genre; Five Point Someone, a novel by Chetan Bhagat; Front Porch Step, American musician; Funday PawPet Show, an Internet puppet show
Time attack — a mode which allows the player to finish a game (or a part of it) as fast as possible, saving record times. Score attack — the attempt to reach a record logged point value in a game. Electronic sports — video games that are played as competitive sports. Piano roll; Meta Runner — a web series inspired by the tool assisted ...