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Principles of Compiler Design, by Alfred Aho and Jeffrey Ullman, is a classic textbook on compilers for computer programming languages. Both of the authors won the 2020 Turing award for their work on compilers.
The schema compiler runs on Android, Microsoft Windows, macOS, and Linux, [3] but games and other programs use FlatBuffers for serialization work on many other operating systems as well, including iOS, Amazon's Fire OS, and Windows Phone. [4] Van Oortmerssen originally developed FlatBuffers for game development and similar applications. [5] [1]
In computer science, a compiler-compiler or compiler generator is a programming tool that creates a parser, interpreter, or compiler from some form of formal description of a programming language and machine. The most common type of compiler-compiler is called a parser generator. [1] It handles only syntactic analysis.
Compiler design. Regardless of the exact number of phases in the compiler design, the phases can be assigned to one of three stages. The stages include a front end, a middle end, and a back end. The front end scans the input and verifies syntax and semantics according to a specific source language.
A statement S2 is input dependent on S1 (written ) if and only if S1 and S2 read the same resource and S1 precedes S2 in execution. The following is an example of an input dependence (RAR: Read-After-Read): S1 y := x + 3 S2 z := x + 5 Here, S2 and S1 both access the variable x. This dependence does not prohibit reordering.
First published in 1986, it is widely regarded as the classic definitive compiler technology text. [2] It is known as the Dragon Book to generations of computer scientists [3] [4] as its cover depicts a knight and a dragon in battle, a metaphor for conquering complexity. This name can also refer to Aho and Ullman's older Principles of Compiler ...
(For more information on compiler design, see Compiler.) The input to the code generator typically consists of a parse tree or an abstract syntax tree. [1] The tree is converted into a linear sequence of instructions, usually in an intermediate language such as three-address code. Further stages of compilation may or may not be referred to as ...
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...