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Ping measures the round-trip time for messages sent from the originating host to a destination computer that are echoed back to the source. The name comes from active sonar terminology that sends a pulse of sound and listens for the echo to detect objects under water. [1] Ping operates by means of Internet Control Message Protocol (ICMP) packets.
The round-trip time or ping time is the time from the start of the transmission from the sending node until a response (for example an ACK packet or ping ICMP response) is received at the same node. It is affected by packet delivery time as well as the data processing delay, which depends on the load on the responding node. If the sent data ...
RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination. The other ...
Destination unreachable is generated by the host or its inbound gateway [2] to inform the client that the destination is unreachable for some reason. Reasons for this message may include: the physical connection to the host does not exist (distance is infinite); the indicated protocol or port is not active; the data must be fragmented but the ...
A specified period of time that will be allowed to elapse in a system before a specified event is to take place, unless another specified event occurs first; in either case, the period is terminated when either event takes place. Note: A timeout condition can be canceled by the receipt of an appropriate time-out cancellation signal.
The command reports the round-trip times of the packets received from each successive host (remote node) along the route to a destination. The sum of the mean times in each hop is a measure of the total time spent to establish the connection. The command aborts if all (usually three) sent packets are lost more than twice.
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The sending host can send only up to that amount of data before it must wait for an acknowledgment and receive window update from the receiving host. TCP sequence numbers and receive windows behave very much like a clock. The receive window shifts each time the receiver receives and acknowledges a new segment of data.