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The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles.It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. [3]
Microsoft's second console, the Xbox 360, was released in 2005 and has sold 86 million units as of October 2021. The third console, the Xbox One, was released in November 2013 and has sold 58 million units. [4] The fourth line of Xbox consoles, the Xbox Series X and Series S, were released in November 2020.
As such, the Xbox was designed based more on Microsoft's experience from personal computers, using an operating system built out from its Microsoft Windows and DirectX features, utilizing a hard disk for save game store, built-in Ethernet functionality, and created the first console online service, Xbox Live to support multiplayer games. While ...
Sega leaves the console market while Microsoft enters it with the Xbox. The GameCube and Game Boy Advance are also released. [21] 2002 – Grand Theft Auto: Vice City is successful and influences many open world games. [22] Metroid Prime and The Legend of Zelda: The Wind Waker are critically acclaimed. 2003 – Steam launches and later ...
Power On: The Story of Xbox will look back at the gaming brand's not-so-humble yet still challenging beginnings in a new documentary. The post THE STORY OF XBOX Uncovers Gaming History in New ...
The Xbox 360 video game console has appeared in various retail configurations during its life-cycle. At its launch, the Xbox 360 was available in two retail configurations: the morning "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399.99 or £279.99, and the "Xbox 360 Core," priced at US$299.99 and £209.99.
Microsoft claimed that the Xbox One X was the "World's most powerful console" and 40% more powerful than any other console at the time of its release. Production of the Xbox One family of consoles were discontinued shortly after the launch of their successor, the Xbox Series X and S, at the end of 2020. [60]
Nintendo struggled with conflicting brand images, particularly the family-friendly one developed during the 1990s. Its arsenal of franchises and history in the industry, though earning it a loyal fan base, failed to give it an advantage against the Xbox and PlayStation 2 which captured audiences seeking 'Mature' titles of which Nintendo had fewer.