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In the IBM PC Bios typing an Alt code greater than 255 produced the same as that number modulo 256. [3] Some applications retained this behavior, while others (in particular applications using the Windows RichEdit control, such as WordPad and PSPad ) made numbers from 256 to 65,535 produce the corresponding Unicode character. [ 4 ]
At the Applesoft BASIC prompt, using the right and left arrow keys to move the cursor would add/remove characters the cursor passed over to/from the input buffer. Pressing the Esc key entered a mode where pressing the I, J, K or M keys would move the cursor without altering the input buffer. After exiting this mode by pressing Escape again ...
In computing, a pointer or mouse pointer (as part of a personal computer WIMP style of interaction) [10] [11] [12] is a symbol or graphical image on the computer monitor or other display device that echoes movements of the pointing device, commonly a mouse, touchpad, or stylus pen. It signals the point where actions of the user take place.
Say the current cursor position is 7(y) and 10(x). The sequence CSI s will save those two numbers. Now you can move to a different cursor position, such as 20(y) and 3(x), using the sequence CSI 20 ; 3 H or CSI 20 ; 3 f. Now if you use the sequence CSI u the cursor position will return to 7(y) and 10(x).
Da Hood (slang for "the neighborhood") usually refers to an underclass big-city neighborhood, with high crime rates and low-income housing. It may also refer to: Da Hood, a 1995 album by the Menace Clan; A rap group signed to Hoo-Bangin' Records; A rap supergroup; see Mack 10 Presents da Hood
A mouse cursor in TUI (when implemented) is not usually the same thing as a hardware cursor, but a moving rectangle with altered background or a special glyph. Some text-based interfaces, such as that of Impulse Tracker, went to even greater lengths to provide a smoother and more graphic-looking mouse cursor. This was done by constantly re ...
For simple software, when the mouse starts to move, the software will count the number of "counts" or "mickeys" received from the mouse and will move the cursor across the screen by that number of pixels (or multiplied by a rate factor, typically less than 1). The cursor will move slowly on the screen, with good precision.