enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Smart pointer - Wikipedia

    en.wikipedia.org/wiki/Smart_pointer

    Even though C++ popularized the concept of smart pointers, especially the reference-counted variety, [3] the immediate predecessor of one of the languages that inspired C++'s design had reference-counted references built into the language. C++ was inspired in part by Simula67. [4] Simula67's ancestor was Simula I.

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    This is a list of commercial video games with available source code. The source code of these commercially developed and distributed video games is available to the public or the games' communities. In several of the cases listed here, the game's developers released the source code expressly to prevent their work from becoming lost.

  4. List of shoot 'em up games - Wikipedia

    en.wikipedia.org/wiki/List_of_shoot_'em_up_games

    A "shoot 'em up", also known as a "shmup" [1] [2] or "STG" (the common Japanese abbreviation for "shooting games"), [3] is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed. [4] [5]

  5. Cursor*10 - Wikipedia

    en.wikipedia.org/wiki/Cursor*10

    The game is thus a "one player co-op" game. [7] An example of a task where the player must attempt the level more than once is a level where the player must click on a box 99 times within a specific time where the time is short enough to make the task impossible in a single attempt.

  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    For example, SpeedTree is a middleware package that procedurally generates trees which can be used to quickly populate a forest. [1] Whereas most games use this technique to create a static environment for the final product, some employ procedural generation as a game mechanic , such as to create new environments for the player to explore.

  7. curses (programming library) - Wikipedia

    en.wikipedia.org/wiki/Curses_(programming_library)

    [4] [5] [6] Some improvements were made to the BSD library in the 1990s as "4.4BSD" curses, e.g., to provide more than one type of video highlighting. [citation needed] However, those are not widely used. The name "curses" is a pun on cursor optimization. [7] Sometimes it is incorrectly stated that curses was used by the vi editor. In fact the ...

  8. Strafing (video games) - Wikipedia

    en.wikipedia.org/wiki/Strafing_(video_games)

    Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.

  9. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Other languages, such as C and C++, were designed for use with manual memory management, but have garbage-collected implementations available. Some languages, like Ada, Modula-3, and C++/CLI, allow both garbage collection and manual memory management to co-exist in the same application by using separate heaps for collected and manually managed ...