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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    These chances are called saving throws or saves. A saving throw is made when a character would come to harm from extraordinary means such as poisons and magical compulsions in nature. [5] In the early editions of D&D, there are five categories of saving throws, based on the form of the potential damage: Paralysis, Poison, or Death Magic

  3. Saving throw - Wikipedia

    en.wikipedia.org/wiki/Saving_throw

    Saving throws are represented as a numeric value that often changes as the character advances in experience. In order to successfully make a throw, the character must roll dice (often a single 20-sided die ("d20") or three six-sided dice ("3d6")), achieving a result based on the calculated value of the saving throw which is compared against a ...

  4. Talk:Saving throw - Wikipedia

    en.wikipedia.org/wiki/Talk:Saving_throw

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  5. Javelin throw - Wikipedia

    en.wikipedia.org/wiki/Javelin_throw

    The javelin has a grip, about 150 mm (5.9 in) wide, made of cord and located at the javelin's center of gravity (0.9 to 1.06 m (2 ft 11 in to 3 ft 6 in)) from the javelin tip for the men's javelin and 0.8 to 0.92 m (2 ft 7 in to 3 ft 0 in) from the javelin tip for the women's javelin.

  6. Golden Rule savings rate - Wikipedia

    en.wikipedia.org/wiki/Golden_Rule_savings_rate

    These policies are often known as savings incentives in the West, where it is felt that the prevailing savings rate is "too low" (below the Golden Rule rate), and consumption incentives in countries like Japan where demand is widely considered to be too weak because the savings rate is "too high" (above the Golden Rule). [note 1]

  7. Magnus effect - Wikipedia

    en.wikipedia.org/wiki/Magnus_effect

    Magnus effect on Roberto Carlos' infamous "banana kick" An animated diagram of a 12–6 curveball The Magnus effect explains commonly observed deviations from the typical trajectories or paths of spinning balls in sport , notably association football , table tennis , [ 27 ] tennis , [ 28 ] volleyball , golf , baseball , and cricket .

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