Search results
Results from the WOW.Com Content Network
Metro Exodus was released for PlayStation 4, Windows and Xbox One in February 2019. An upgraded version of the game titled Metro Exodus Enhanced Edition was released for PlayStation 5, Windows, and Xbox Series X/S in May 2021. The game received generally positive reviews from critics, who praised its visuals, level design, gameplay and story.
The 4A Engine is a graphics middleware engine developed by 4A Games for use in its video games Metro 2033, Metro: Last Light, Metro Exodus, and Arktika.1. It supports Direct3D APIs 9 through 12, OpenGL 3.2, Nvidia PhysX, [1] and Nvidia 3D Vision.
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
Metro (Russian: Метро) is a post-apocalyptic fiction franchise consisting primarily of novels and video games that began with the 2002 release of Russian writer Dmitry Glukhovsky's novel Metro 2033.
2035 follows Artyom, the protagonist of Metro 2033, as he attempts to make contact with other survivors in the world. Metro 2035 is partially inspired by the video game Metro: Last Light. [3] [4] In turn, Metro Exodus is a game loosely based on Metro 2035. [5]
Metro: Last Light is a 2013 first-person shooter video game developed by 4A Games and published by Deep Silver.A sequel to the video game Metro 2033 and the second installment in the Metro series, its story follows Artyom, a young soldier living in the Moscow Metro after a devastating nuclear war.
Metro 2033 is a 2010 first-person shooter survival horror video game developed by 4A Games and published by THQ. The story is based on Dmitry Glukhovsky 's novel of the same name , where survivors of a nuclear war have taken refuge in the Metro tunnels of Moscow .
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.