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  2. Patterns II - Wikipedia

    en.wikipedia.org/wiki/Patterns_II

    Patterns II is a pencil and paper game developed by Sid Sackson for 3 or more players. It emphasizes the use of inductive logic and scientific analysis to discover a hidden pattern of symbols within a matrix of grid spaces.

  3. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...

  4. Disney Learning: Winnie the Pooh - Wikipedia

    en.wikipedia.org/wiki/Disney_Learning:_Winnie...

    Edutaining Kids thought the game's graphics were "rich", and that it would add variety to a toddler's video game collection. [10] In a preview, Kid's Domain gave the game an 8/10. [ 11 ] The Boston Herald thought the game was good, though noted there was other, better toddler edutainment. [ 12 ]

  5. Patterns (video game) - Wikipedia

    en.wikipedia.org/wiki/Patterns_(video_game)

    Patterns was a sandbox-style building game published by San Francisco-based Linden Lab, which had previously been known primarily as the creator of the online virtual world Second Life. The PC product, which was distributed via BuildPatterns.com, continues the company’s positioning as a maker of "shared creative spaces" that favor open-ended ...

  6. Spirograph - Wikipedia

    en.wikipedia.org/wiki/Spirograph

    Spirograph is a geometric drawing device that produces mathematical roulette curves of the variety technically known as hypotrochoids and epitrochoids.The well-known toy version was developed by British engineer Denys Fisher and first sold in 1965.

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  8. Task-based language learning - Wikipedia

    en.wikipedia.org/wiki/Task-based_language_learning

    Examples include playing games, and solving problems and puzzles etc. Ellis (2003) [5] defines a task as a work plan that involves a pragmatic processing of language, using the learners' existing language resources and attention to meaning, and resulting in the completion of an outcome which can be assessed for its communicative function. David ...

  9. Synthetic phonics - Wikipedia

    en.wikipedia.org/wiki/Synthetic_phonics

    Synthetic phonics refers to a family of programmes which aim to teach reading and writing through the following methods: [2] Teaching students the correspondence between written letters and speech sounds (), known as “grapheme/phoneme correspondences” or “GPCs” or simply “letter-sounds”.

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