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As it is, Mia: The Search for Grandma’s Remedy is still a great game, marred by a few speed problems that detract only slightly from the enjoyment of a well-put-together edutainment title" [5] PC Alamode Magazine said "All in all, not a bad program for the kids and you may be quite pleased with it" [ 6 ]
Madeline 1st and 2nd Grade Reading is also set in the boarding school, where Madeline guides the player through activities encouraging reading comprehension. [9] [10] From Madeline's imaginary magic attic, the player could travel to a carnival in Venice and visit Egyptian pyramids. [11]
It is the seventh game in the Reader Rabbit franchise and a sequel to Reader Rabbit's Interactive Reading Journey. It was re-released in 1997 as "Reader Rabbit's Interactive Reading Journey For Grades 1-2", followed by another in 1998 titled "Reader Rabbit's Reading Ages 6–9" and a personalized version in 1999.
The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computer game in The Learning Company's ClueFinders series where the ClueFinders save the Numerian rainforest and Dr. Horace Pythagoras from a mysterious monster called Mathra. The game was re-released as "The ClueFinders: Mystery of the Monkey Kingdom" in 2001.
Reading Blaster 2000 is an edutainment computer game in the Blaster Learning System series released by Davidson & Associates in 1996, and is a followup to the 1994 title Reading Blaster: Invasion of the Word Snatchers.
The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...
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