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Summon Night (サモンナイト, Samon Naito) is a series of role-playing video games, mixed with elements of a visual novel based dating sim. The series is primarily developed by Flight-Plan , published by Banpresto , and owned by Bandai Namco Entertainment .
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Summon Night Swordcraft Story 3: Stone of Beginnings introduces players to creating arrows. However, this new method drains the duration of the new weapon. Ability to play as partner summon, who have their own set of skills in battle, and they also have a Super Form, similar to the Mono Shift from Swordcraft Story 2. New monsters also appear ...
Summon Night 5 (サモンナイト5, Samon Naito Faibu) is a tactical role-playing game in the long-running Summon Night series of video games. It is the first and only original entry to be developed by Felistella and published by Bandai Namco Games, following original developer, Flight-Plan's, closure in 2010, and original publisher Banpresto being acquired by Bandai Namco.
The game is the second mainline Summon Night video game to be translated and released in English regions, after the prior entry, Summon Night 5. [3] Victor Ireland of Gaijinworks announced that the game would be one of his biggest game translation undertakings, with the game script amounting to the equivalent of five novels, 50% larger than the ...
Summon Night: Swordcraft Story (サモンナイト クラフトソード物語, Samon Naito Kurafutosōdo Monogatari), is a 2003 action role-playing game developed by Flight-Plan for the Game Boy Advance. It is a spinoff of the Summon Night series of games. It was first released in Japan in April 2003, published by Banpresto.
Summon Night: Swordcraft Story 2 (サモンナイト クラフトソード物語2, Samon Naito Kurafutosōdo Monogatari 2) is a 2004 action role-playing game developed by Flight-Plan for the Game Boy Advance. It is part of the Summon Night series of games, and is the sequel to Summon Night: Swordcraft Story.
Flight-Plan Co., Ltd. [a] was a Japanese video game developer best known for the Summon Night series of role-playing video games published by Banpresto.Founded in 1989, Flight-Plan began by developing the Black/Matrix series of tactical role-playing games, published by NEC Interchannel (later Interchannel Holon) in Japan. [1]