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Taking a page from longtime rival Dolby, DTS is out today with a new Windows 10 app that promises to give gamers access to enhanced audio. Dubbed DTS Sound Unbound, the app builds on Microsoft's ...
DTS Headphone:X is a spatial audio technology, sometimes referred to as DTS Headphone:X "v2.0" or even "v2.0 7.1", [38] if the technology is to be licensed out to companies and not implemented by DTS themselves (through 1st party applications such as DTS Sound Unbound and others), where usually on non-PC devices such as video game consoles can ...
DTS-HD Master Audio (DTS-HD MA; known as DTS++ before 2004 [1]) is a multi-channel, lossless audio codec developed by DTS as an extension of the lossy DTS Coherent Acoustics codec (DTS CA; usually itself referred to as just DTS). Rather than being an entirely new coding mechanism, DTS-HD MA encodes an audio master in lossy DTS first, then ...
The library is used in VLC media player and is able to decode DTS audio tracks from DVDs. It can also decode DTS files (.dts) directly, as well as DTS-WAV files (.wav). libdca is able to decode DTS-ES streams as well, however can only decode the standard 6 channels as the additional "Extended Surround" extensions (for Matrix and 6.1 Discrete ...
Dolby TrueHD is a lossless, multi-channel audio codec developed by Dolby Laboratories for home video, used principally in Blu-ray and compatible hardware. Dolby TrueHD, along with Dolby Digital Plus (E-AC-3) and Dolby AC-4, is one of the intended successors to the Dolby Digital (AC-3) lossy surround format.
DTS-HD Master Audio is capable of delivering audio that is a bit-for-bit identical to the studio master. DTS-HD Master Audio delivers audio at super high variable bit rates -24.5 mega-bits per second (Mbps) on Blu-ray discs and 18.0 Mbps on HD-DVD - that are significantly higher than standard DVDs .
Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary.
SRS Labs, Inc. was a Santa Ana, California-based audio technology engineering company that specialized in audio enhancement solutions for wide variety of consumer electronic devices. Originally a part of Hughes Aircraft Company , [ when? ] the audio division developed the Sound Retrieval System technology, and in 1993 was separated off to form ...