Search results
Results from the WOW.Com Content Network
This category lists video games developed by Funnybone Interactive, formerly known as The Cute Company. Pages in category "Funnybone Interactive games" The following 3 pages are in this category, out of 3 total.
Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows.
They claim that gamification occurs only when learning happens in a non-game context, such as a school classroom. Under this classification, when a series of game elements is arranged into a "game layer," or a system which operates in coordination with learning in regular classrooms, then gamification of learning occurs. [ 9 ]
When first introducing the LGL strategy to students, the teacher might model the process or parts of the process to scaffold students’ understanding. For instance, the teacher might have a list of words regarding another topic, form a group from the list, and label the group, telling why s/he chose that label.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
The user explores the ocean and follows clues that lead him/her to the treasure. This was the first CD-ROM that featured the entire cast on the bus and is the only game where the classroom cannot be visited. A Nintendo DS version was released in 2011. The game won an award for Home PC - Holiday Gift Guide - The Best Programs of 1996. [27]
Headbone Interactive, Inc. was an American children-oriented multimedia company located in Seattle, Washington founded around 1993–1994 by Susan Lammers and her husband Walter Euyang. The company folded in October 2001 when their official website went offline.
Each bone has a three-dimensional transformation from the default bind pose (which includes its position, scale and orientation), and an optional parent bone. The bones therefore form a hierarchy. The full transform of a child node is the product of its parent transform and its own transform. So moving a thigh-bone will move the lower leg too.