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  2. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    Modern programming languages often offer the ability to generate the boilerplate for mutators and accessors in a single line—as for example C#'s public string Name { get; set; } and Ruby's attr_accessor :name. In these cases, no code blocks are created for validation, preprocessing or synthesis.

  3. Field encapsulation - Wikipedia

    en.wikipedia.org/wiki/Field_encapsulation

    In general, the get and set methods may be produced in two versions - an efficient method that assumes that the caller is delivering appropriate data and that the data has been stored properly, and a debugging version that while slower, performs validity checks on data received and delivered. Such detection is useful when routines (calling or ...

  4. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    Illustration. Method overriding, in object-oriented programming, is a language feature that allows a subclass or child class to provide a specific implementation of a method that is already provided by one of its superclasses or parent classes.

  5. Flyweight pattern - Wikipedia

    en.wikipedia.org/wiki/Flyweight_pattern

    store intrinsic state that is invariant, context-independent and shareable (for example, the code of character 'A' in a given character set) provide an interface for passing in extrinsic state that is variant, context-dependent and can't be shared (for example, the position of character 'A' in a text document)

  6. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message.An object consists of state data and behavior; these compose an interface, which specifies how the object may be used.

  7. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Perhaps the most well-known is Hungarian notation, which encodes either the purpose ("Apps Hungarian") or the type ("Systems Hungarian") of a variable in its name. [17] For example, the prefix "sz" for the variable szName indicates that the variable is a null-terminated string.

  8. Friend class - Wikipedia

    en.wikipedia.org/wiki/Friend_class

    A friend class in C++ can access the private and protected members of the class in which it is declared as a friend. [1] A significant use of a friend class is for a part of a data structure, represented by a class, to provide access to the main class representing that data structure.

  9. Nemerle - Wikipedia

    en.wikipedia.org/wiki/Nemerle

    Nemerle's most notable feature is the ability to mix styles of programming that are object-oriented and functional. Programs may be structured using object-oriented concepts such as classes and namespaces, while methods can (optionally) be written in a functional style.