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You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.
Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match.
Size of this PNG preview of this SVG file: 512 × 489 pixels. Other resolutions: 251 × 240 pixels | 503 × 480 pixels ... Team Rocket; Usage on th.wikipedia.org
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.. Agate (rocket) Alazan (rocket) Alfa (rocket)
He reasoned that it was a giant flaming ball of metal even larger than the land of the Peloponnesus and that the Moon reflected the light of the Sun. [176] Eratosthenes estimated the distance between Earth and the Sun in the third century BC as "of stadia myriads 400 and 80000", the translation of which is ambiguous, implying either 4,080,000 ...
Clutch the Rocket Bear is the mascot for the NBA's Houston Rockets. The informal nickname " Clutch City " was given to Houston, Texas after the Rockets won their first NBA championship in the 1993–94 season .
The rugby league playing field, [1] also referred to as a pitch [2] or paddock, is the playing surface for the sport of rugby league football and is surfaced exclusively with grass. [ 3 ] The dimensions and markings of a full-sized playing area are defined in Section 1 of the Laws of the Game . [ 1 ]
A normal pointing to top right corner of the texture (1,1,0) is mapped to (255,255,128). Hence the top-right corner of an object is usually light yellow. The brightest part of a color map. A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red.