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Chinese dragon mythology is the source of Japanese dragon mythology. Japanese words for "dragon" are written with kanji ("Chinese characters"), either simplified shinjitai 竜 or traditional kyūjitai 龍 from Chinese long 龍. These kanji can be read tatsu in native Japanese kun'yomi, [b] and ryū or ryō in Sino-Japanese on'yomi. [c] Many ...
"Dragon Palace") is the supernatural undersea palace of Ryūjin or Dragon God in Japanese tradition. It is best known as the place in fairytale where Urashima Tarō was invited after saving a turtle, where he was entertained by the Dragon God's princess Oto-hime and his minions, but when Urashima returned back to land after what he thought was ...
Japanese mythology is a collection of traditional stories, folktales, and beliefs that emerged in the islands of the Japanese archipelago. Shinto traditions are the cornerstones of Japanese mythology. [ 1 ]
Ryukyuan religion, with its focus on demonstrating respect of and reverence toward ancestors, is naturally based in the family home. The oldest female relative acts as a primary celebrant, officiating rituals concerning ancestors, household gods and those family members who live both in and outside the home.
Enix's Dragon Quest VI introduced an innovative scenario with a unique real world and dream world setting, which seems to have had an influence on the later Square role-playing games Chrono Cross and Final Fantasy X. Dragon Quest VI also improved on the inventory management of its predecessors with the addition of a bag to store extra items. [233]
Women dressed in yukata at Tanabata Tanabata festivities in Hiratsuka, Kanagawa in 2023. Tanabata (Japanese: たなばた or 七夕, meaning "Evening of the Seventh"), also known as the Star Festival (星祭り, Hoshimatsuri), is a Japanese festival originating from the Chinese Qixi Festival.
An important aspect of Chinese culture is the zodiac, which is based on a 12-year cycle. Said to have originated from a Chinese Poem about 12 animals that came from the heavens to help farmers ...
Dragon Quest is a cultural phenomenon in Japan. [173] According to Ryutaro Ichimura and Yuji Horii, Dragon Quest has become popular enough that it is used as a common topic for conversation in Japan, [174] and is considered by the Japanese gaming industry as Japan's national game. [129]