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  2. Dymaxion map - Wikipedia

    en.wikipedia.org/wiki/Dymaxion_map

    The March 1, 1943, edition of Life magazine included a photographic essay titled "Life Presents R. Buckminster Fuller's Dymaxion World", illustrating a projection onto a cuboctahedron, including several examples of possible arrangements of the square and triangular pieces, and a pull-out section of one-sided magazine pages with the map faces printed on them, intended to be cut out and glued to ...

  3. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    A common example is picking the tile that lies right under the cursor when a user clicks. One such method is using the same rotation matrices that originally produced the isometric view in reverse to turn a point in screen coordinates into a point that would lie on the game board surface before it was rotated. Then, the world x and y values can ...

  4. Equirectangular projection - Wikipedia

    en.wikipedia.org/wiki/Equirectangular_projection

    Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Equirectangular projection with Tissot's indicatrix of deformation and with the standard parallels lying on the equator True-colour satellite image of Earth in equirectangular projection Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8 ...

  5. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    In the perspective of a geometric solid on the right, after choosing the principal vanishing point —which determines the horizon line— the 45° vanishing point on the left side of the drawing completes the characterization of the (equally distant) point of view. Two lines are drawn from the orthogonal projection of each vertex, one at 45 ...

  6. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [ citation needed ] [ dubious – discuss ] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by ...

  7. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

  8. Two-point equidistant projection - Wikipedia

    en.wikipedia.org/wiki/Two-point_equidistant...

    The two-point equidistant projection or doubly equidistant projection is a map projection first described by Hans Maurer in 1919 and Charles Close in 1921. [1] [2] It is a generalization of the much simpler azimuthal equidistant projection. In this two-point form, two locus points are chosen by the mapmaker to configure the projection ...

  9. Projection plane - Wikipedia

    en.wikipedia.org/wiki/Projection_plane

    A picture plane in perspective drawing is a type of projection plane. With perspective drawing, the lines of sight, or projection lines, between an object and a picture plane return to a vanishing point and are not parallel. With parallel projection the lines of sight from the object to the projection plane are parallel.