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  2. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Generally they have been made to circumvent the lack of joystick support in some computer games, e.g. the Belkin Nostromo SpeedPad n52. There are several programs that emulate keyboard and mouse input with a gamepad such as the free and open-source cross-platform software antimicro, [ 1 ] [ 2 ] Enjoy2, [ 3 ] or proprietary commercial solutions ...

  3. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    Due to the ease of use and user-friendly nature of gamepads, they have spread from their origin on traditional consoles to personal computers, where a variety of games and emulators support their input as a replacement for keyboard and mouse input. [3] Most modern game controllers are a variation of a standard gamepad.

  4. Joy-Con - Wikipedia

    en.wikipedia.org/wiki/Joy-Con

    Games can support using the Joy-Con for pointing controls similar to the Wii Remote while detached without the need of a sensor bar. [44] Joy-Con R contains an infrared depth tracking sensor, which can read objects and motions held in front of it; as an example of its functionality, Nintendo stated that the sensor could distinguish between the ...

  5. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    The IBM PC game port first appeared during the initial launch of the original IBM PC in 1981, in the form of an optional US$55 expansion card known as the Game Control Adapter. [ 8 ] [ 9 ] The design allowed for four analog axes and four buttons on one port, allowing two joysticks or four paddles to be connected via a special "Y-splitter" cable.

  6. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  7. Commodore 64 joystick adapters - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_joystick_adapters

    The additional joysticks can be used on games with dedicated support for the specific adapter. A number of different joystick adapters have been constructed for use with the C64. The Classical Games / Protovision adapter is by far supported by the largest number of games. While building instructions are available for most of the adapters, a few ...

  8. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    A variation of the joystick is the rotary joystick. It is a type of joystick-knob hybrid, where the joystick can be moved in various direction while at the same time being able to rotate the joystick. It is mainly used in arcade shoot 'em up games, to control both the player's eight-directional movement and the gun's 360-degree direction.

  9. Epic Games Store - Wikipedia

    en.wikipedia.org/wiki/Epic_Games_Store

    Epic Games enticed developers and publishers to the service by offering them time-exclusivity agreements to publish on the storefront, in exchange for guaranteed minimum revenue. Epic also offered users one or two free games each week for the first five years of its operation to help draw users.