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  2. Feature interaction problem - Wikipedia

    en.wikipedia.org/wiki/Feature_interaction_problem

    Feature interaction is a software engineering concept. It occurs when the integration of two features would modify the behavior of one or both features. The term feature is used to denote a unit of functionality of a software application. Similar to many concepts in computer science, the term can be used at different levels of abstraction.

  3. Interaction (statistics) - Wikipedia

    en.wikipedia.org/wiki/Interaction_(statistics)

    Interaction effect of education and ideology on concern about sea level rise. In statistics, an interaction may arise when considering the relationship among three or more variables, and describes a situation in which the effect of one causal variable on an outcome depends on the state of a second causal variable (that is, when effects of the two causes are not additive).

  4. Interactivity - Wikipedia

    en.wikipedia.org/wiki/Interactivity

    Human interactivity. Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface.

  5. Interaction design - Wikipedia

    en.wikipedia.org/wiki/Interaction_design

    Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." [ 1 ] : xxvii, 30 While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior.

  6. Interaction technique - Wikipedia

    en.wikipedia.org/wiki/Interaction_technique

    An interaction technique is a way of using a physical input/output device to perform a generic task in a human-computer dialogue. [1] A more recent variation is: An interaction technique is the fusion of input and output, consisting of all software and hardware elements, that provides a way for the user to accomplish a task. [2]

  7. Progressive disclosure - Wikipedia

    en.wikipedia.org/wiki/Progressive_disclosure

    Progressive disclosure is an interaction design pattern used to make applications easier to learn and less error-prone. It does so by deferring some advanced or rarely-used features to a secondary screen [1] and designing workflows where information is revealed when it becomes relevant to the current task. [2]

  8. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    A consistent and efficient mapping between techniques and interaction devices must be made in order for the system to be usable and effective. Interfaces associated with 3D interaction are called 3D interfaces. Like other types of user interfaces, it involves two-way communication between users and system, but allows users to perform action in ...

  9. Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Multimodal_interaction

    Multimodal human-computer interaction refers to the "interaction with the virtual and physical environment through natural modes of communication", [1] This implies that multimodal interaction enables a more free and natural communication, interfacing users with automated systems in both input and output. [2]